Digital stories need a human voice
Scott Rosenberg, Sunday October
22, 1995
CRESTED BUTTE, COLO. - "I loved those stories," the
woman in the row behind me at the Center for the Arts here said to her friends.
"But what the hell made them digital?" Her perplexity was understandable.
Last week this tiny town - with a population of 1,000 people gasping for
air at 9,000 feet above sea level beneath snowy Rockies peaks - hosted the
First Annual Digital Storytelling Festival. And the three dozen or so participants
from around the country had spent four days asking one another exactly the
same question.
The Sunday night show began with three performers: Jo Carson, a playwright
and storyteller whose starkly honest vision grows from rural Appalachian
roots; Marty Pottenger, a carpenter who's also a kind of bard of New York
City working people's lives; and Firesign Theater member Peter Bergman,
whose work combines Beat-style wordplay and post-hippie media subversion.
They were all clearly gifted in the craft and mystery of narrative - but
what did their work have to do with computers? The final performer, Bay
Area multimedia artist and festival organizer Dana Atchley, put the question
to rest. For his "Next Exit," he knelt by a video campfire, spun
stories from his life and illustrated them with videos, photos and sound
from a vast family archive - mixed live on a Macintosh, then projected on
a big screen.
The low-profile festival - Mark "Spoonman" Petrakis, who hosted
the performance, called it a "funky pee-wee digital powwow" -
served as a summit at which community-based theater artists and pioneers
of interactive storytelling could exchange their visions and expertise.
Fascinating stuff - but hardly the sort of thing technology companies like
Apple and Radius, which sponsored the event, normally worry about. They're
paying attention because of a powerful new idea, a dawning digital-age gestalt.
Two or three years ago, as the multimedia industry came to understand that
hardware and software were only a means to an end, the phrase "content
is king" became a popular cliche. Profit-seeking execs took this to
mean that they needed to purchase every palace in sight - to assemble vast
hoards of information, as Bill Gates, with his purchase of the Bettman Archives,
seems to intend.
Today, though, we're beginning to see that "content" is so much
dead data until a human being's perspective and artistry give it life. In
the kingdom of digital media, content is merely the subject; story rules.
The phrase "digital storytelling" nonetheless took its share of
lumps during the festival. Pedro Meyer, whose 1992 CD-ROM "I Photograph
to Remember" first showed the medium's potential for moving personal
art, argued that calling works "digital stories" because they
happen to be stored in a computer was as silly as calling words on paper
"ink stories." And Bergman offered this routine on stage:
"Let me tell you a digital story: 1, 1, 0, 1, 1, 0 . . ."
"You did that one last night," came a catcall from the audience.
"No, that was 1, 0, 1, 1, 0, 1 - this is digital improvisation."
Some festival participants argued that the deepest impact new technology
will have on our culture will be in the area of distribution, as the tools
for telling and selling stories spread into more people's hands. Others
maintained that digital media will transform the nature of stories themselves,
allowing for new kinds of interactive art whose final shape we can't yet
imagine.
The Internet, which would barely have been mentioned at such an event a
couple of years ago, loomed everywhere on this visionary horizon. At the
very least, the rise of the World Wide Web might cut out the middleman to
allow direct artist-to-audience relationships. Beyond that, by allowing
individual and group stories to flow more freely through space and time
than ever before, it suggests a blurring of the very distinction between
artist and audience. This was a festival that practiced its own preachings:
Over the course of the long weekend, participants built their own site on
the Web. Sponsored by the Net magazine, it's full of theoretical musings,
tall tales and narrative experiments (at http: / / www.thenet-usa.com).
One question that split the group was whether a Net-based exchange of stories
can form the basis for new human communities. Joe Lambert and Nina Mullen
of the San Francisco Digital Media Center described the "Home Movies"
workshops they sponsor, where digital novices learn to make short desktop
movies in one weekend, and envisioned a hopeful future of mass-generated
mass media. Carson and other speakers suggested that communities form around
a shared sense of place - and that new "virtual communities" might
enhance but never replace such local bonds.
Such abstractions flashed into immediacy when Hopi filmmaker Victor Masayevsa
described a personal dilemma: whether and how to record the stories of his
conservative village. To do so might betray them to exploitative outsiders;
to choose not to might mean they'd disappear forever. For such quandaries,
no quick techno-fix seems likely.
If the festival emerged with a single principle, it was the idea that narrative
- as old as the hills and as new as the latest multimedia experiments -
is native to the human spirit. As digital technology matures and lands in
more people's hands, finding, telling and absorbing stories is what most
of us will wind up doing with it.
As computers throw overwhelming quantities of information at us, stories
will be how we make sense of the torrent. Information, valuable as it may
be, is something for machines to process; stories are what people read,
experience and understand.