Archive for the 'Food for Thought' Category

The reader is the writer’s collaborator

Tuesday, November 21st, 2006

Here’s a wonderful quotation from Zadie Smith about reading as a collaborative act (from Michael Leddy via Boingboing):

But the problem with readers, the idea we’re given of reading is that the model of a reader is the person watching a film, or watching television. So the greatest principle is, “I should sit here and I should be entertained.” And the more classical model, which has been completely taken away, is the idea of a reader as an amateur musician. An amateur musician who sits at the piano, has a piece of music, which is the work, made by somebody they don’t know, who they probably couldn’t comprehend entirely, and they have to use their skills to play this piece of music. The greater the skill, the greater the gift that you give the artist and that the artist gives you. That’s the incredibly unfashionable idea of reading. And yet when you practice reading, and you work at a text, it can only give you what you put into it. It’s an old moral, but it’s completely true.

And, in a comic riff on a similar theme, here’s Josh Kornbluth:

Reading is the best, because it allows/forces you to imagine an entire world. Radio is very good, because it only gives you the sounds, leaving you to supply the visuals for yourself. Television and film: well, at least they let you imagine touch and smell. But life, as we experience it, unmediated by media, leaves nothing — nothing — to the imagination.

You call that entertainment!?

Bonus Link: Steven Johnson’s great post from last year about why blogging and writing books are antithetical.

Fagles’ cadence

Thursday, November 2nd, 2006

Earlier this week I got a big kick out of Charles McGrath’s Times piece about Robert Fagles, translator of ancient epics. Fagles has just completed his classical trifecta, adding the Aeneid to his celebrated Iliad and Odyssey.

The other challenge was to keep the whole thing going for 12 books and some 12,000 lines. “You can’t let it sag,” Mr. Fagles said. “Cadence is everything, and that takes a lot of lung, a lot of nerve, a lot of luck.”

Cadence is everything, indeed! That’s a sentence spoken by someone who has so long been shaping the form of language to match the content that the two just spring forth entwined.

Another gem:

“Some days are very Iliadic,” he said. “You’re in a war. And some days it’s all about getting home; you’re like Odysseus. It all depends on what side of the bed you get up on.”

Outliners then and now

Wednesday, July 26th, 2006

I am addicted to outlining as a means of organizing my work and life. (And no, the outliner in MSWord does not count, it’s a clumsy, kludgy horror that has probably turned off millions to the value of outlining.) I still use Ecco Pro — a long-orphaned Windows outliner — every day. (This old post has links to some of my writing on the topic.) I used Ecco to compile the research for my book, and I use it, GTD-style, to keep the spheres of my life moving in harmony.

Ecco is a fascinating hybrid of the pure outliner that Dave Winer pioneered in the 1980s and the free-form personal database exemplified by Mitch Kapor’s Lotus Agenda, which let you recategorize and invent new categories for your information on the fly. (Today’s tagging phenomenon is a latter-day version of the idea.) Chandler, the product whose development my book Dreaming in Code chronicles, started with the ambition of bringing some of these ideas into the present, though it has since evolved in different directions.

I was reminded of this complex software genealogy recently as I read a page that Winer recently linked to — a detailed chronicle, written in 1988, of how his once-popular outliners (ThinkTank and More) came to be developed. (I found it because Winer linked to it from another page about thinking about the Internet as an idea processor — which is also food for thought.)

I’ve never understood why outliners never found wider adoption. Is it just the curse of Word (once Microsoft “included” outlining in Word, however poorly, the market evaporated)? Is it that people associate outlining with boring work they had to do in high school composition class? Is it that the number of people who like to organize their thoughts in collapsible hierarchies is just not very high? But the alternative model of idea-organization tools, which provides you with more of a 2D or 3D space to place and link words and concepts (cf. The Brain and othermind-mappers“) has never caught on in a big way, either. Maybe the vast majority of people are still too busy figuring out how to wrestle their computers into submission to concern themselves with trying to use them as (in Howard Rheingold’s phrase) “brain amplifiers.”

Many contemporary outliners (like Shadowplan) feel more like checklist organizers than tools for organizing large amounts of text. With the more sophisticated programs, one problem I have (I’m thinking here of tools like Zoot and InfoSelect) is that they are built like e-mail clients with separate panes — a pane on the left where you expand and collapse nodes, and then a pane on the right where you read the text associated with the node that’s highlighted at the left. This separates the “thing itself” from the “relationships between things.” That’s not the way my mind works: I want to see the things and their relationships — all at once!

In Ecco, as in More, you’ve got the full text of each node right in front of you, in place in the outline hierarchy. This allows you to use the tool — as I understand Dave Winer does — as a primary writing environment; it also allows you to dump huge amounts of information into the outline efficiently, move big pieces around easily, and swoop quickly from a top-level overview to the finer details.

Today Mac users can adopt OmniOutliner, which has a feature called “inline notes” that begins to move it toward the model I prefer. If I were using a Mac every day I’d also check out Eastgate’s Tinderbox, Circus Ponies Notebook and VoodooPad. Windows users can still get Ecco for free. In the new world of web-based apps, there’s not a lot of activity yet — though there is a rudimentary AJAX-based outliner called Sproutliner. 37 Signals, the “small is beautiful” web app company, has a lightweight listmaker called Tada List, along with another product that’s sort of a free-form personal info manager called Backpack. And then of course we come full circle back to Dave Winer, who has created the Web-based outline format OPML (the OPML editor is here) for constructing and sharing Web-based outlines.

I don’t know if outlining software will ever take off, but to me it feels like a natural way to use a computer. I will keep using Ecco until they invent a version of Windows that won’t run it, and I suspect I will outline until the day I die.

POSTSCRIPT: Doc Searls’ technography from Bloggercon IV is a good example of outlining in action. He wrote about it here.

Again dangerous visions

Wednesday, January 4th, 2006

I don’t have as low an opinion of Edge in general as Dave Pollard does, and I found the site’s annual Q&A intriguing as always: this year, John Brockman asked his assembled literati, digerati and cognoscenti to answer the question, “What is Your Dangerous Idea?” I enjoyed skimming the answers, but also enjoyed Pollard’s rejoinder of his own list. Two of my favorites from the latter:

  The biggest problem with communication is the illusion that it has occurred [George Bernard Shaw]. If you really think that anybody really understands what another person has said, do an experiment after the next presentation you attend and ask attendees one-on-one immediately afterwards what they got out of it. You’ll be astonished.
You never change things by fighting the existing reality [Bucky Fuller]. To change something, build a new model that makes the existing model obsolete.

Read the whole thing.

Storyville

Friday, December 23rd, 2005

Earlier this year I ripped out a clip from the Times that I meant to quote. It’s economist Robert Frank, writing about teaching economics by asking students to apply the abstract principles they’re learning to some specific interesting question they’ve personally encountered in daily life.

It’s also a great piece about why we spend so much energy writing stories and telling tales.

  The initiative was inspired by the discovery that there is no better way to master an idea than to write about it. Although the human brain is remarkably flexible, learning theorists now recognize that it is far better able to absorb information in some forms than others. Thus, according to the psychologist Jerome Bruner, children “turn things into stories, and when they try to make sense of their life they use the storied version of their experience as the basis for further reflection.” He went on, “If they don’t catch something in a narrative structure, it doesn’t get remembered very well, and it doesn’t seem to be accessible for further kinds of mulling over.” Even well into adulthood, we find it easier to process information in narrative form than in more abstract forms like equations and graphs. Most effective of all are narratives that we construct ourselves.

If this is true — and, based on my own experience, I believe it is — then we can view the explosion of writing in weblogs, of millions of people mastering ideas by writing about them, and spinning narratives in order to fix them in memory, as a vast exercise in the pursuit of collective self-knowledge. Yes, of course there are heaps of trivial pursuits, too; they keeps things lively. Only puritans would wish to eliminate them.

Crunch, fuzz, twang

Tuesday, November 22nd, 2005

I must have been ten years old or so, and my older brother received a copy of The Who’s “Tommy” as a promotion for starting a new subscription to the then-young and wild new publication out of San Francisco, Rolling Stone. A free double album was something, in those days, and I fell in love with it — in particular, with a thick, crunchy, percussive-yet-harmonious sound that kept recurring on so many of the tracks.

I asked my older brother what instrument this was that sounded so great, and he — always one with great musical taste but less reliable musical knowledge — told me he thought it was a bass guitar. Years later I learned that, no, this was Pete Townshend’s electric guitar, playing what, even later, I learned to call power chords, with an edge of distortion I had come to love in many other songs on many other albums.

Link Wray, who died this weekend, is generally considered the inventor of that sound. To create the menacing yet (to me, at least) joyous chords in his 1958 “Rumble,” he apparently poked a pencil through the speaker cones on his guitar amplifier — a trick that would later be emulated by the young Ray and Dave Davies to obtain the rumbling sound of their first hit, “You Really Got Me.”

I have spent decades, now, in love with this kind of distortion. So RIP, Link Wray, 1929-2005 — thanks for the sound.

In this interview John Vanderslice, singer/songwriter and producer extraordinaire, talks about distortion and why we need it:

  The holy grail in lo-fi is often how to produce distortion, how to get low levels of distortion that are complicated and beautiful, distortions to balance out the beauty of western harmonic music. Distortion to my mind equals sex and violence, and if you don’t have sex and violence in rock ‘n’ roll then you’re totally done for. It might be the kind that’s on an Eno-Fripp record, but it’s still there — there has to be a dangerous quality to it somewhere. It may be supersubtle but it has to be there.

Alan Kay: “Generate enormous dissatisfaction”

Thursday, October 20th, 2005

I am entering the final sprint of completing a first draft of my book between now and Thanksgiving or so, so pardon my general bloggy sluggishness. My plan is to resume somewhat more active blogging in December and return in full blast by January.

In the meantime, here’s something that caught my eye:

One of the computing pioneers whose work I’ve had the pleasure of digging into for my book is Alan Kay. In the course of my research I had occasion to read Kay’s epic account of The Early History of Smalltalk. Smalltalk is the object-oriented programming language Kay created in the early 1970s at Xerox PARC (while he was also inventing much of the rest of modern computing). The paper is full of interesting stuff, but this observation near the end, about how to motivate yourself to tackle difficult challenges, jumped out at me:

  A twentieth century problem is that technology has become too “easy”. When it was hard to do anything whether good or bad, enough time was taken so that the result was usually good. Now we can make things almost trivially, especially in software, but most of the designs are trivial as well. This is inverse vandalism: the making of things because you can. Couple this to even less sophisticated buyers and you have generated an exploitation marketplace similar to that set up for teenagers. A counter to this is to generate enormous disatisfaction with one’s designs using the entire history of human art as a standard and goal. Then the trick is to decouple the disatisfaction from self worth — otherwise it is either too depressing or one stops too soon with trivial results.

“Generate enormous dissatisfaction” with one’s work — well, gee, that’s something most ambitious people know how to do, one way or another. But such dissatisfaction quickly blossoms into neurotic self-doubt. Ergo Kay’s careful recommendation to “decouple the dissatisfaction from self-worth”: that’s genius. And, I might add, really, really helpful to anyone laboring over a big project like, say, a book.

Of course, this means that you have to figure out other bases for self-worth than the work one has generated enormous dissatisfaction with!

Book of Jobs

Friday, June 17th, 2005

“Remembering that you are going to die is the best way I know to avoid the trap of thinking you have something to lose. “

Steve Jobs’ recent commencement speech is really worth reading in full. It gets about as close to the bone, and the truth, as we could expect from a technology CEO, or anyone else.

I find it very hard to reconcile the awareness contained in these words with the reality of the executive pettiness that Jobs’ Apple keeps displaying (suing bloggers, banning publishers from its stores, and so on). But then smart and creative people are inevitably complicated, and the more successful they are, the less pressure there is on them to resolve those complications.

Put that keyboard down!

Thursday, April 14th, 2005

John Darnielle writes about the fatally self-destructive temptation for artists to respond to bad reviews online:

  …if you’re smart, you’ll realize that the best way to preserve your honor is to keep your mouth shut and let others share their opinions of your work. They don’t like it? They hate it, and want to say so publicly? Well! Welcome to public life! If you don’t like it, there are plenty of dishwashing jobs available! If you’re all that angry, arrange for your label not to send them promos in the future. But pissing matches with the guy who wrote the review? Ones in which, God save us all, the dreaded “that’s only your opinion!” last-gasp-of-a-defense card is played? Can we just not, please? Can we be a little more grown-up about things?

And while we’re reading Mr. Mountain Goats, check out this posting which explains why the Mountain Goats are more like Bruce Springsteen than you ever imagined possible. (Via Largehearted Boy)

Interesting reading

Monday, April 4th, 2005

## Peter Drucker looks at the big picture of the world economy today — really four economies, he says: information, money, multinationals and mercantile exchange.

  For thirty years after World War II, the U.S. economy dominated practically without serious competition. For another twenty years it was clearly the world’s foremost economy and especially the undisputed leader in technology and innovation. Though the United States today still dominates the world economy of information, it is only one major player in the three other world economies of money, multinationals and trade. And it is facing rivals that, either singly or in combination, could
conceivably make America Number Two.

## Cynthia Ozick reviews Joseph Lelyveld’s memoir. I haven’t read the book, but the former N.Y. Times editor apparently did a vast amount of legwork researching his own childhood. This is Ozick’s discussion of the limitations of Lelyveld’s approach:

  …There is no all-pervading Proustian madeleine in Lelyveld’s workaday prose. Yet salted through this short work is the smarting of an unpretentious lamentation: ”If this were a novel,” ”If I were using these events in a novel,” and so on. Flickeringly, the writer appears to see what is missing; and what is missing is the intuitive, the metaphoric, the uncertain, the introspective with its untethered vagaries: in brief, the not-nailed-down. Consequently Lelyveld’s memory loop becomes a memory hole, through which everything that is not factually retrievable escapes. Memory, at bottom, is an act of imaginative re-creation, not of archival legwork. ”Yes, I was finding, it was possible to do a reporting job on your childhood,” Lelyveld insists. Yes? Perhaps no. The memoirist has this in common with the novelist: he is like the watchful spider alert to every quiver on its lines. Sensation, not research.

Well put. I think one of the reasons I chose, as a young writer, a career as a critic rather than as a reporter was that I could not see devoting my life to writing that was all “nailed-down.” Reporting is a necessary and valuable skill, and I have deep respect for those who do it well; it’s hard, hard work, too. But it will typically miss that dimension of “the intuitive, the metaphoric, the uncertain, the introspective.” In American journalism as it is conventionally defined by those who carve out the job descriptions, a critic’s portfolio is broader, and it’s possible, under the right alignment of stars, to feel as well as to record — or rather, to record what one has felt along with what one has witnessed.

## Apparently there’s a movement afoot in the world of writing about games to be less “nailed-down.” It’s called the “New Games Journalism” — “a narrative, experiential approach that acknowledges the effect of the game on the player.” I’ll need to read up. This was sort of what I had in mind 15 years ago when I began to move my attention from the world of theater to the digital realm, and thought, hey, why not try writing more ambitious reviews of videogames? I’d just turned 30, though, and was already feeling that the gaming world was one I would be less and less able to keep up with as the decades advanced. (So right!) So I wrote one opus — an “experiential” discourse on the world of Super Mario — and moved on to broader terrain.