Archive for the 'Culture' Category

Maazel: “What I do here is of no importance”

Tuesday, March 11th, 2008

On Fresh Air yesterday, conductor Lorin Maazel described his Zen-like approach at the podium, aimed at achieving “no tension … other than the intensity of one’s musical imperative”:

The first thing to do is learn how to breathe — very deep breaths, slow. Then you stand in one position if you’re going to conduct, or sing, or whatever, for about a minute, and you deliberately relax every muscle in your body. You become aware of the fact that quite a few muscles are tense, so you relax them, all the way down to the calves of your legs. Then you take one more very slow breath.

And then you say to yourself, what I do here is of no importance whatsoever. I am here as a servant. And if I’m nervous, it means that I think what I’m doing is important. That is an egocentricity which no interpreter can allow himself the luxury of. You’re there to serve the music, and you have to be in the best postiion, psychological and physiological, to do so. Which means no tension, no nerves. Yes, exhilaration. Yes, enthusiasm. Yes, focused energy. But no nervousness. Because that’s counterproductive.

RIP, Gary Gygax, and the nature of roleplaying

Monday, March 10th, 2008

The death of Gary Gygax, co-inventor of Dungeons and Dragons, has occasioned an outpouring of writing on the place of D&D in our culture. Salon’s Andrew Leonard was fast out of the gate identifying the “genetic influence” of D&D on the world of the Internet.

Next came Seth Schiesel in the Times, with observations on how the game brought isolated devotees together socially. In a fine piece in the Journal, Brian Carney pointed out that the original, pre-computerized D&D was simply “structured, collaborative storytelling” — exactly what attracted me to the game in my youth. I cared very little for the encyclopedic rules and charts (which often made little sense in the earliest editions of the game) and frequently ignored them in my own gamemastering, which I viewed as closer to the role of a stage director. My job was to make sure my players had a great time and went home with great stories, which I would recap in a mimeographed magazine.

Then, on Sunday, Wired’s Adam Rogers, on the Times op-ed page, presented an exhaustive and only slightly-overstated recap of the “D&D built the Web” argument.

So Gygax’s passing away occasioned a sort of distributed coming-out party for journalistic geeks. That seems fitting. For me it also served as a reminder of a question that always hovered in the back of my mind during the years I spent roaming others’ D&D worlds and crafting my own.

In D&D and its role-playing descendants, you play a character whose traits are quantified and typically assigned random starting values. This made perfect sense to me as applied to either physical or supernatural abilities — since you weren’t going to pull out a Sword +2 and charge the guy across the table from you, and fireballs were simply not going to fly across your basement room, you needed some sort of proxy system for evaluating individual abilities in these realms and resolving conflicts.

But other traits, like intelligence and charisma, present themselves naturally in the course of game play. The charismatic player was the one who could rally the gang to his side, and no roll of the dice was going to make the group schlub into a natural leader. So what did the randomly assigned values for these characteristics mean? How could a player who was himself a dim bulb play a character with 18 intelligence points? What was a smart player supposed to do with a character with a low brainpower score?

What ought to happen in D&D when the real-world qualities of a player were at odds with the game’s numerical dictates? Which ought to rule — free will or predestination? From that fateful day in 1975 or so that I first played the polyhedral dice, I never could resolve this Miltonic quandary. I don’t know whether today’s World of Warcraft clans face the same questions. But certainly part of the lasting fun that Gygax bequeathed us was the opportunity to grapple with them.

Singing in Code

Monday, March 3rd, 2008

OK, this one is just for plain fun: it’s the first Wordyard playlist.

When I was planning my campaign of global domination for Dreaming in Code I had visions of a multimedia onslaught. I’d pull together video clips that epitomized the nightmare of software scheduling, from A Brief History of Time to Groundhog Day to Lawrence of Arabia (that quicksand scene, of course), and music that similarly reflected the themes.

Didn’t get too far…but I did compile a list of songs that might be the book’s soundtrack. (Tip of the hat to Largehearted Boy’s custom of inviting authors to assemble playlists for their novels, and to Josh Kornbluth’s loving selection of apropos tunes to precede his solo shows.)

(1) “Put Your Hand On The Computer,” They Might Be Giants — ‘Cause that’s how it always starts.

(2) “Bill Gates Must Die,” John Vanderslice — Certainly, most open source developers aren’t obsessive sociopaths like this song’s narrator. But they have always harbored a certain animosity toward the founder of Microsoft, and sometimes it gets a little personal. (Bonus rationale: This song once fried my motherboard.)

(3) “Source Tags and Codes,” And You Will Know Us By the Trail of Dead — “Spend half a life deciding what went wrong / Trying to find out what took you so long.”

(4) “Dot Dash,” Wire.

(5) “Systems Crash,” Guided By Voices.

(6) “I Want to Live on an Abstract Plain,” Frank Black.

(7) “Information Age,” Damon and Naomi.

(8) “Waiting for the Great Leap Forward,” Billy Bragg.

(9) “Raymond Chandler Evening,” Robyn Hitchcock — Chandler the software is named for the novelist. But the song’s last line (”And I’m lurking in the shadows / ‘Cause it hasn’t happened yet”) echoes my software epic’s in medias res ending, too!

(10) “Your Belgian Things,” the Mountain Goats — “The arteries are clogging in the mainframe / There’s too much information in the pipes.”

Chesterton quote archeology

Thursday, February 28th, 2008

That Orwell quote earlier this week that began “Our civilization is founded on coal” had a “pace Chesterton” at the start that puzzled me. A number of you wrote in with suggestions, including a pointer to a fascinating debate between Chesterton and Bernard Shaw about whether to nationalize the coal mines, moderated by Hilaire Belloc.

But I believe Mark Bernstein found the ur-instance of the Chesterton reference:

This is the true and exact account of the Great Cigar Fraud, and the moral of it is this–that civilisation is founded upon abstractions. The idea of debt is one which cannot be conveyed by physical motions at all, because it is an abstract idea.

So, what Orwell was really saying was: sorry, G.K., our civilization is not founded upon abstractions, it’s founded on the hard reality of coal mining. And thus Stroustrup’s reformulation — “our civilization is built on software” — takes us full circle, back to the many layers of abstraction that constitute our program code.

It all connects!

“Heretic Pride” from the Mountain Goats

Friday, February 22nd, 2008

Earlier this week I received my (pre-ordered) copy of the new Mountain Goats CD, “Heretic Pride.” My enthusiasm for the music of John Darnielle now dates back four years, and this is one infatuation that has only grown deeper with time. I am, unabashedly, a fan.

And yet I think I’d love “Heretic Pride” even if I encountered it with no grounding in the Mountain Goats’ stuff. This is what passes for an upbeat album from Darnielle: it’s full of joy, but that’s joy in the face of terror. Heretic Pride, by the Mountain Goats The title track, for instance, is a defiant hymn soaring out of the throat of some unspecifiedly nonconformist protagonist who has been dragged out of his house and through the streets toward his doom. Of this song, Darnielle writes: “Spoiler alert: The main character here will not live long after he gets done lauding his imminent demise.” (This commentary appears in notes to the album that were apparently provided in the press kit; an artist named Jeffrey Lewis took them and illustrated them in tabloid-comic strip form — the style of those salvation-in-six-frames handouts that evangelicals used to distribute, and perhaps still do.)

There are songs here (you can sample them at the 4AD site) about Chinese sea monsters and pulp novelists, murdered reggae singers and imaginary cults. Titles include “Lovecraft in Brooklyn” and “Marduk T-Shirt Men’s Room Incident.” The pace is livelier and more varied than on the Goats’ somber last outing, “Get Lonely”; superb drumming from Jon Wurster drives the faster numbers, and majestic string arrangements by Eric Friedlander bathe the slower ones.

If the album doesn’t sate you, you can also enjoy the satirical ditty about this year’s elections that Darnielle knocked off for a recent public radio show. Titled “Down to the Ark,” it imagines the whole civic process as the triumph of a satanic cult. You can listen to it here.

Three Mountain Goats shows are lined up here in the Bay Area next weekend. I intend to be at all of them! Come say hello.

LATE ADD: Darnielle dissects the characters in five of his songs in this interview on Emusic.

Autoclave, by the Mountain Goats

Eugenides on valentines: “cheapening and commodification”

Thursday, February 14th, 2008

Overheard at the end of Michele Norris’s interview with Jeffrey Eugenides on last night’s All Things Considered:

MN: Happy Valentine’s Day to you.

JE: Thanks for having me.

MN: I was going to ask you if you’re doing anything special for Valentine’s Day, but your someone special might be listening.

JE: I’ll tell you, one of the first things my wife and I decided when we got together was that we would never celebrate Valentine’s Day.

MN: What?

JE: One of the first things that made me fall in love with her was our mutual antipathy to Valentine’s Day.

MN: Wait a minute — an author who puts together a collection of love stories has total antipathy for Valentine’s Day?

JE: Oh yeah. Don’t you think it’s the cheapening and commodification of something rare that we’d all like to celebrate in private and on our own time?

MN: I personally like flowers and chocolate.

JE: Well, your special person, I hope, is listening.

I have always come down on Eugenides’ side of this argument. Fortunately, my “special person” does too.

The road goes ever oon

Tuesday, February 12th, 2008

NYT on Tolkien films

I don’t know which is more lamentable here:

The revelation that the Tolkien estate has apparently received zero dollars for the (phenomenally good) movies New Line made of the “Lord of the Rings” trilogy…

or…

The inability of the New York Times, at this very late date, to spell the author’s name right in a headline.

Surely the paper’s staff is riddled with people weaned on “The Hobbit” and the trilogy — people whose brains, at the first peripheral-vision scan of that misspelling, light up with red “error” messages shooting from axon to dendrite?

[This image is from the National Edition on paper, distributed here in the Bay Area. One can only hope that it got fixed for the later editions…]

Some Gibson, then a break

Thursday, January 24th, 2008

We’re leaving tomorrow on a brief mid-winter getaway, so I may be absent from these precincts for a handful of days. Before I go, two passages worth savoring from Andrew Leonard’s recent interview with William Gibson in Rolling Stone:

How does it break down for you? Are you optimistic or pessimistic about the future?

I find myself less pessimistic than I sometimes imagine I should be. When I started to write science fiction, the intelligent and informed position on humanity’s future was that it wasn’t going to have one at all. We’ve forgotten that a whole lot of smart people used to wake up every day thinking that that day could well be the day the world ended. So when I started writing what people saw as this grisly dystopian, punky science fiction, I actually felt that I was being wildly optimistic: “Hey, look — you do have a future. It’s kind of harsh, but here it is.” I wasn’t going the post-apocalyptic route, which, as a regular civilian walking around the world, was pretty much what I expected to happen myself.

Also:

The very first time I picked up a Sony Walkman, I knew it was a killer thing, that the world was changing right then and there. A year later, no one could imagine what it was like when you couldn’t move around surrounded by a cloud of stereophonic music of your own choosing. That was huge! That was as big as the Internet!

My review of Carr’s “Big Switch”

Wednesday, January 23rd, 2008

I return to the pages of Salon tonight with a full review of Nick Carr’s new book, “The Big Switch”:

“The Big Switch” falls neatly into two halves. The first, which I can enthusiastically recommend, draws an elegant and illuminating parallel between the late-19th-century electrification of America and today’s computing world. In the less persuasive latter section, Carr surveys the Internet’s transformations of our world, and questions whether we should welcome them. His questions are good ones; indeed, any treatment of this subject that failed to explore them couldn’t be taken seriously. But in his eagerness to discredit “techno-utopian dreamers” and expound a theory of the Internet as a technology of control, Carr fast-forwards to dour conclusions that his slender argument can’t possibly support.

I had a variety of quarrels with Carr’s book (here’s the official site), but it’s most certainly an important contribution to today’s debate about the Web’s cultural sway. I remain more of an optimist than the author, but he presents the darker view with more heft, more care and more credibility than many others attempting to make this case (like Andrew Keen and Lee Siegel).

One of the points I didn’t cover in my Salon piece was the great comparison Carr makes between the “millwork” of Victorian-era factories and the complex custom software products today’s developers build for contemporary information factories. Millwork meant elaborate, Rube-Goldberg-like devices, unique to each location, designed to transfer the power from some source like a water-wheel to the factory’s machinery. Once electricity came along things got simpler, but each factory still ran its own plant — until the electrical grid rendered that whole approach obsolete.

In one of the best parts of his book, Carr argues, pretty definitively, that today’s custom software work is destined to disappear, as the old millwork did, once the Web-based software-as-service grid really takes off. I think Carr may discount a little too readily the difficulty of building effective and reliable Web-based services; even after you outsource your infrastructure and “mash up” your tools and so on, this stuff doesn’t happen by itself — somebody’s got to write the code to put it all together, and somebody’s got to fix it when it stops working. But Carr is plainly right that much of what we’ve taken for granted as the stuff of corporate information management is about to go up in smoke.

In an amusing coincidence, I was listening today to the first of Mitch Kapor’s lectures about “disruptive innovation” — the one in which he talks about the early days of the PC and his role as one of its most spectacularly successful software entrepreneurs. Kapor tells a hilarious tale (if you get the audio file, it starts around the 59:00 mark) of being summoned in 1983 to visit the office of Ken Olsen, founder of the Digital Equipment Corporation. Kapor’s company, Lotus, and the new IBM PC its products run on, are beginning to worry the minicomputer industry establishment. So Olsen sends a helicopter out to whisk the young upstart to Digital’s HQ. Olsen proceeds to deliver a mad rant to Kapor. What is he so miffed about? The flimsy construction of the IBM PC’s case!

It’s a curious instance of fiddling in the face of an inferno. But the detail that stuck with me was Kapor’s mention that Digital’s headquarters, in Maynard, Massachusetts, occupied a grand old mill building.

Mind-changing thoughts for the new year

Monday, January 7th, 2008

Every year around this time John Brockman poses some Big Question to his Edge discussion group, a salon of scientists and intellectuals. The results are typically all over the map but you can almost always find something of value and/or use. This year’s question was “What have you changed your mind about?” Here are some nuggets I excavated from the sprawling pile:

BoingBoing’s Xeni Jardin writes about how online communities need tending, describing BoingBoing’s experience with managing its comment space (the site hired Making Light’s Teresa Nielsen Hayden to moderate). Her conclusion is that online discussions are best moderated by human hosts rather than voting systems or algorithms:

Plucking one early weed from a bed of germinating seeds changes everything. Small actions by focused participants change the tone of the whole. It is possible to maintain big healthy gardens online. The solution isn’t cheap, or easy, or hands-free. Few things of value are.

This isn’t exactly news; the gardening metaphor as applied to online conversation has a long history stretching back to the early days of the Well (and probably Usenet as well) and extending more recently into communities like Flickr and Wikipedia. But each new generation of online services needs to learn this lesson through experience; BoingBoing has managed it well.

Linda Stone writes insightfully, as always, about attention — and how we habitually hold our breath as we answer email (I tried observing myself and, yes, it’s true!):

I believe that attention is the most powerful tool of the human spirit and that we can enhance or augment our attention with practices like meditation and exercise, diffuse it with technologies like email and Blackberries, or alter it with pharmaceuticals.

But lately I have observed that the way in which many of us interact with our personal technologies makes it impossible to use this extraordinary tool of attention to our advantage.

In observing others — in their offices, their homes, at cafes — the vast majority of people hold their breath especially when they first begin responding to email. On cell phones, especially when talking and walking, people tend to hyper-ventilate or over-breathe.

The rest is here.

Nick Carr — echoing ideas in his new book, The Big Switch, which I’m reading now — jumps off from a line by Chinese leader Hu Jintao to argue that the Net is becoming more centralized:

It’s not Hu Jintao who is deluded in believing that the net might serve as a powerful tool for central control. It is those who assume otherwise. I used to count myself among them. But I’ve changed my mind.

Kai Krause, who created software tools for designers that were hugely popular a decade or so ago, writes about the frustrating ephemerality of creativity in the software field.

Noting that “hardly any of my software even still runs at all,” he writes:

I used to think “Software Design” is an art form.

I now believe that I was half-right:
it is indeed an art, but it has a rather short half-life:
Software is merely a performance art!

A momentary flash of brilliance, doomed to be overtaken by the next wave, or maybe even by its own sequel. Eaten alive by its successors. And time…

Finally, Alison Gopnik, the psychologist and coauthor of The Scientist in the Crib, writes about the purpose of imaginative play:

Learning about the real world has obvious evolutionary advantages and kids do it better than anyone else. But why spend so much time thinking about wildly, flagrantly unreal worlds? The mystery about pretend play is connected to a mystery about adult humans - especially vivid for an English professor’s daughter like me. Why do we love obviously false plays and novels and movies?

…In fact, I think now that the two abilities — finding the truth about the world and creating new worlds — are two sides of the same coins. Theories, in science or childhood, don’t just tell us what’s true — they tell us what’s possible, and they tell us how to get to those possibilities from where we are now. When children learn and when they pretend they use their knowledge of the world to create new possibilities. So do we whether we are doing science or writing novels. I don’t think anymore that Science and Fiction are just both Good Things that complement each other. I think they are, quite literally, the same thing.

A fine insight — one that generations of readers of science fiction and fantasy know in their bones already.